Command & Conquer franchise to incorporate more social connectivity

Being one of the longest running RTS series in the industry, Command & Conquer has without a doubt made its mark on gamers worldwide, but in order to keep doing that, you have to expand, broaden and innovate. The social aspect of the internet has long seen a trending growth ever since the launch of Facebook, Twitter, etc. Add the fact that Command & Conquer 4: Tiberian Twilight will be heavily focusing on online battling and it would seem like a no-brainer for EALA to expand on this.

Might & Magic creator Jon Van Caneghem was recently brought on to the team to take control of the series. “We have the opportunity to really make some quality stuff — the place to be is here,” Caneghem told Gamasutra. “All the knowledge and background is here at this studio. It is a difficult time, but that happens.” He adds that “direct-to-consumer is where I think most games are going, and I’ve always been a fan of the series,” and that “the company has the same vision I do on the future of games and the future of this franchise, so I think it’s going be great.”

Command & Conquer is all about strategy, but according to Caneghem, social networking and connectivity is a move “no one’s ever done before” with an RTS. “It allows you to do everything you would have expected from a boxed game, but it adds a lot more to it… being connected and connected with players, and persistence, the social elements of playing against each other with other friends,” Caneghem said. “What you’re seeing with all the social gamers on Facebook… they are actually already playing strategy games whether they know it or not. Taking a franchise like Command & Conquer and expanding it to a wider audience is part of the strategy.”

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