Splinter Cell: Conviction is quite the departure from Sam Fisher’s previous outings, and it could have been an ever bigger one. Some of Conviction‘s initial innovations, creative director Maxime Beland says, were not working as well as they hoped and took the series too far from its roots, which in turn is what caused the developers to drag the game back into the shadows following its long-haired debut in back in 2006.
“Ubisoft is totally committed to innovation and quality so when we started working on the game four years ago, the team was very dedicated to this and we drove innovation into every field, whether it is technological, gameplay or character design,” Beland said in a recent interview, explaining that while some risks they took, like the technology behind the game, paid off, others, such as some gameplay elements, did not. “We felt we went a little bit too far from what the Splinter Cell brand was about and we needed to refocus on the core values: stealth, tension, cool moves and so on.”
He added: “Due to this, we kept all the great tools we already had, such as an amazing lighting engine and the dynamic environment, then we focused the gameplay more on the Splinter Cell values and strengths, such as light and shadows, athletic moves or gadgets.”
Details on a cooperative and a mysterious “brand new mode” are expected to debut next month. The game itself is slated for a February release.