Molyneux picking his words more carefuly these days

In a recent interview with Retro Gamer, legendary game designer Peter Molyneux admitted to being a bit liberal in his descriptions of in-development games with the press. Quoth Molyneux, ”When I did Fable I learnt a real lesson about talking to journalists. With Fable and with Black & White I really was just actually being a designer at this point. Saying ‘imagine we’re going to have this game feature, and it’s going to do this and this is why we’re going to have it and why it’s important’.”

“And of course the poor games journalist writes down all these things and it comes across as ‘oh my god, it’s going to be amazing’ but really they were just words because a lot of the time with Fable and with Black & White I was actually talking I wasn’t really demoing.”

Of course, Molyneux has learned his lesson when speaking to journalists. And if he tells you that Fable III is going to be awesome, you had dang well better believe him. “The real big rules now are; whenever I talk about a game feature I’m going to show it and be honest about it. And if it is an experiment I’ll call it an experiment; I won’t call it a game feature.”

The conversation also touched upon properties other than Fable for which he’d like to create a sequel: “I think Populous probably would be the one that would be the most amazing to do a sequel for.“