New details reveal Natal uses 10-15% of Xbox 360’s CPU

More details have emerged from Las Vegas regarding Microsoft’s gesticulation inducing Project Natal. Alex Kipman, lead developer on Natal, elaborated upon what exactly goes into creating motion sensing technology capable of distinguishing 31 different parts of the body, multiple people in one frame and calculating the position of your hand even when it’s behind your back. All of which running at up to 30 frames per second, while apparently managing to use only 10 to 15 percent of the Xbox 360’s CPU.

All of this motion tracking promise is the end result of “terabytes” of collected data on people and their accompanying ‘gaming poses’. The Natal team used the information to train the software to recognize what’s what on a person. Kipman explained that “when it sees a new image it can tell you the probability it’s seeing a certain body part based on that historical information.” You know, just the kind of thing a paranoid technophobe would ominously deem the beginning of the end.

We’ll have to wait and see if this new information factors into concerns from developers regarding whether or not Natal will live up to its alleged potential.