No matter what we have seen from Microsoft’s Project Natal, nothing can compare to actual gameplay footage. Sure, hitting a ball with your virtual hand and driving while holding nothing but air is fun for a short while, but at the end of the day a tech demo is just a tech demo and very few gamers are going to lay out cash for that. Fortunately, Capcom recognizes this and has started touting a “gamer’s game” built from the ground up, solely for Natal, based on an old intellectual property.
“I can’t talk about what we’re doing on Natal right now yet because we haven’t announced it, although we have announced that we’re working on stuff,” said Capcom’s VP of Strategic Planning and Business Development Christian Svensson. “I think you’ll see again a brand focus on what we’re doing there [on Natal], perhaps a brand we haven’t seen in a while. That’s exciting.”
When asked if the unannounced game is simply a title update to an existing game or a series of mini-games, a’la Wii Sports, Svensson said, “That’s not the plan.”
“What we’re doing is creating it from the ground up for Natal, in this case,” he said. “But it’s… how do I describe this… it’s created from the ground up for Natal. We’re not looking at Natal as ‘okay, here’s a little Natal gimmick that we’ve worked into some existing game.’ The approach is we’re gonna make a ‘gamers game’ for Natal using something amongst our brand history.”
I know [Mega Man creator and Capcom head of R&D Keiji] Inafune is really excited about it, he’s been very vocal both in Japan and with the media about his vision of what Natal brings. I’m going to have to ask you to wait and see.”
“We’re not going to be at launch, just to temper the expectations,” he said. “We’re gonna cook something and it’s gonna to take a while to cook.”