Dragon Age: Origins‘ troubled Return to Ostagar DLC just can’t catch a break. After being announced, dated, delayed, released, pulled, the content is now delayed once more, with BioWare letting their fanbase know that in order to avoid running into similar issues in the future they’re “updating all our test plans across all platforms to take additional edge cases into account, as well as committing to more detailed test passes”.
“DA:O is an incredibly large, very deep and complex game, making it virtually impossible to test every system and permutation possible for each update/DLC,” BioWare’s Online Producer Fernando Melo said in a message posted on the official forums. “When testing any large endeavor like that, we depend on selectively targeting systems related to the changes being made, prioritized by order of perceived risk.”
“Unfortunately we did not foresee the changes being made to impact the systems it did, which is how something seemingly so visible still managed to avoid the dev team, and multiple test cycles of seasoned QA all through our internal teams, and EA & MS cert teams, and ultimately ended up out to the public.”
The bad news is that this means “another delay across all platforms for the immediate console patches and Return to Ostagar DLC releases as this is a substantial increase in test coverage, and that time is needed to do so and ensure there are no other knock on issues with either the main game, the updates or the DLC.”
The good news — “a fix is already in test for the 360 issue and looking very good, we hope to have a new update out as soon as possible and will update you as best as we can.” As will we.