MAG launches with a trailer, patch

The PlayStation 3 exclusive MAG, the tactical shooter fan’s potential wildest dream is out, and here to give it that final push is a launch trailer once more reminding us of its unique 256-player battles that developer Zipper would be surprised to see done elsewhere.

There’s also a day one patch waiting and ready to go in-game, one that apparently makes the final game better than the beta. “Believe it,” they say.

The servers for the game went online just yesterday, meaning our review copy was sadly collecting dust over the weekend but, after giving it a fair shake, expect our thoughts on it later this week or early next week at the very latest.

Patch notes below.

– Added ability for player to use knife during a reload animation.
– Applied significant tuning adjustments for all weapons and armor.
– Increased sprint duration before tiring by 30%.
– Lowered XP requirements for levels 2 thru 4.
– Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
– Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
– Lowered level-entry restrictions for Domination from Level 10 to Level 8.
– Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
– Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

– Fixed bug where incapacitated players’ nametags would occasionally disappear.
– Repositioned onscreen weapons for improved field of view.
– Armory items (facegear/ headgear/ uniforms) reordered.
– Removed helmets from “Loadout 3” for all factions.

– Made significant increase in framerate during player-heavy games.
– Changed light settings for all environments.
– Polished recoil effect for better realism.
– Fixed offset muzzle flash effect.
– Tuned camera to shake more realistically when hit by bullets.
– Adjusted “blur” effect for both normal sights and iron sights.
– Added alternate reload animation.
– New “light scatter” treatment for all skies.
– Repaired various “weapon clipping” issues.
– Enacted several particle fogging adjustments.

– Switched first-person weapon sounds to true stereo.
– Moved first-person character interactions and weapon switches to true stereo.
– Tweaked sounds effects relating to landing on surfaces.

– Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
– Made various server stability fixes and tweaks.