I’m not going to pretend that I know anything about Operation Flashpoint: Dragon rising because it seems like one of those games with a small but passionate and somewhat insane group of fans who would sneak into my house in the middle of the night and stab me in my sleep if I said anything that may offend them, so let’s just stick to the facts on this one.
The Codemasters title just got bumped up to version 1.02 thanks to a handy dandy 245MB file wherever fine patches are distributed, and it comes with a nice little bonus for the PC crowd. The patch includes the ‘Overwatch’ DLC pack that hit Xbox Live marketplace in December. And while console gamers had to pay $5 for the new multiplayer maps and modes, PC gamers get it free of charge. The patch also fixes a myriad of problems, all of which are detailed below.
Support added for 2 new PvP game modes included in DLC Pack 2
The host is now able to press “Start” button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not.
Improved multiplayer stability.
Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations
Improved bullet hit detection on clients
Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.
The corpse looting inventory now appears appropriately when characters are killed
The corpse looting inventory updates appropriately when swapping weapons.
Tweaks and amends to enemy and friendly AI.
The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.
Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately
alt tabbing when in the lobby no longer causes graphical corruption on ground texture
Speed hack checking has been activated to block 3rd party speed hacks during online games.
Anti-cheat measures implemented to combat leaderboard hacking
Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly.
Vehicle control responsiveness improved for clients, with input lag reduced
Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen.
If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby.
Improved On & Offline stability
Player positioned appropriately after exiting a vehicle.
Players are no longer able to access a locked vehicle by using an unlocked vehicle
Mines are no longer triggered by neutral (inactive) vehicles
Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views
It is no longer possible to enter aimed view mode while the weapon select OSD is open.
Binocular functionality no longer impaired by previously selected inventory item.
Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.
Players stance is now correctly maintained after operating an emplaced weapon
The player is now able to order a fire team under their control to operate an emplaced weapon
“Move To” orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters.
Helicopter chain guns no longer jam
Weapons rotations for a.i. gyrostablised weapons are no longer updated if they’ve not got a target set.
Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999).
Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland.
“Live Link” feature in the Mission Editor should now default to launch the game in Windowed mode
The mission editor should now be able to read multiple databases so text strings can be easily added.
Unavailable Bradley and ZBD200 squad references removed from Mission editor
Mouse look sensitivity for mounted weapons is now aligned with other weapons
Respawn timer now displayed in all game modes.
Fixed crash using empty string with OFP:displaySystemMessage
Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.
Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation)
getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage.
Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation)
Destructor of commands is always called in the CommandPool. Prevents possible memory leaks.
walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units.
Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly.
Fixed clients showing low LOD back weapon between their feet after looting ammo crates.
The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system).
Added OFP:getTerrainHeight( x, z ) script cmd to return height of terrain, suitable as a Y value in cmds such as OFP:spawnAtLocation
Can issue AI fireteam a Defend order to unmounted/neutral vehicles.
Multiplayer arena bugfixes in ME
Multiplayer arena size limit changed to include warning zone in ME
New objective & territory icons for DLC2 added to ME
Multiplayer arena warning zone size clamped to 500m
Fixed CampaignEditor not starting on 64bit systems
Added export of attacking army to multiplayer data
Supremacy and Blindside gamemodes added to ME
Sea level is now configurable through Map.xml file