No dedicated servers or LAN in BioShock 2’s multiplayer

In what seems to be an all out assault against any remote possibility of piracy, 2K Games has decided to leave out LAN functionality and the ability to use dedicated servers for the PC version of their upcoming BioShock 2. When you layer this on top of the heavy DRM restrictions and the use of the much hated SecuRom, PC players are rightfully feeling a bit jaded. However, 2K packaged the news up in a much easier to swallow pill, citing that development time affected the decision to leave LAN and dedicated servers out.

“Bringing Multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community. Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience,” explains 2K Games via a Q&A page on the game’s official Cult of Rapture site.

We understand that development time can restrict the things a team is able to incorporate into their game, and we cannot fault them when that happens. However we fail to see how the support for LAN and dedicated servers is something that’s left as an afterthought and not a part of the multiplayer process from day one. That being the case we have a hard time accepting this as a result of running out of time and rather a dubious attempt to combat piracy, more so when one considers the recent news of the restrictive DRM and the presence of SecuRom.