EA to focus more on internally developed projects

EA plans to start publishing less third-party titles and instead focus more on their own projects — a move that in the short term means $450 million of lost revenue. In the long term however the company doesn’t have to spend money on publishing games they themselves didn’t make and can allocate more funds towards internally developed titles and initiatives.

“While we have great relationships with our partners we are modeling a reduction in our distribution business as we concentrate on higher margin EA owned titles and digital initiatives,” EA COO John Schappert said during the company’s third fiscal quarter result call a few days ago.

So more games like Dead Space, Mirror’s Edge, Medal of Honor and less Rock Band, Crysis, Left 4 Dead and Half-Life, by the sounds of it.