“Coming up with something that will change the way people play shooters together” is no easy task, yet that is exactly how Ubisoft Paris approached the development of the new Ghost Recon title that was announced yesterday, Ghost Recon Future Soldier.
The studio wanted to create “something that is both incredibly simple and obvious, but that nobody has thought of before,” Future Soldier‘s creative director Olivier Dauba said in a welcome message on the new game’s newly launched website. “We didn’t want to come out with another old-style GRAW game — as far as we were concerned there was no point in doing “just” that. That much was clear from the very beginning on this game. Everybody expects quality, and we’ll still deliver on it like we did on the previous games.”
“True innovation, however, is definitely harder to come by these days,” he added. “Our aim was to come up with something that would change the playing field, and go where others have not yet been. There’s room for improvement left in the shooter genre, folks, and we’re taking you there to the war of tomorrow.”