Microsoft’s end-year exclusive RPG Fable III may not even really be an RPG, Peter Molyneux said while speaking at Microsoft’s X10 event in San Francisco last night. “I’m not sure I even call Fable an RPG anymore,” the MGS Europe creative director said. “Certainly not a 1990s RPG, for sure.”
It was revealed yesterday that the game is doing a number of things quite differently from its predecessors. There’s no HUD for one; when the player is in danger then the coloring of the screen changes, similar to Mass Effect 2 and Modern Warfare 2. The expression system has also been replaced with a touch mechanic that allows players to interact with other characters by holding hands, hugging, shaking etc.
“In a way, you could look at it and say it’s like an action adventure. There’s a lot of drama, there a lot of story, there’s a lot of emotion in there – but with levelling up. I love that levelling up,” Molyneux says, adding that being given a pre-planned character and told ‘this is you no matter what’ is not to his liking.