DX11, PhysX support announced for Metro 2033

The PC version of developer 4A Games’ Metro 2033 is getting PhysX and DirectX 11 support, publisher THQ and Nvidia have announced, bringing advanced Depth of Field effects along with Full Tessellation on character models to the post-apocalyptic shooter, for those with the right hardware.

Nvidia’s Senior Vice President of Content and Technology Tony Tamasi says their engineers worked closely with the developers “to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware” and calls the 4A’s engine “one of the most advanced game engines we’ve ever worked with.”

Metro 2033 is “undoubtedly one of the best looking PC games of 2010,” he adds. But don’t take his word for it; the eight screenshots below are from the DX11 version.