It’s been a few years since Unreal Engine 4 was first heard of, but according to Epic Games president Mark Rein it’ll be quite a while until we actually get to see it. The new tech is “still a long ways off,” he says.
“Unreal Engine 4 is designed for the day we get massively multi-core processors,” Rein told Kotaku at the DICE summit while declining to specify exactly how many cores would be needed for it to be defined as such.
Back in 2008 CEO Mike Capps said that the new engine will be ready by the time next generation consoles launch (back then their “rough guess” was 2012). Also in 2008, the studio’s tech guru Tim Sweeney said Unreal Engine 4 “will exclusively target the next console generation, Microsoft’s successor for the Xbox 360, Sony’s successor for the PlayStation 3 – and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.” But, by the sounds of it, depending on the hardware said companies decide to pack into their future boxes, that may not actually happen — the next generation of consoles may not qualify for Unreal Engine 4, Rein says.