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	<title>Comments on: Concerns rise over Natal lag</title>
	<atom:link href="http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/</link>
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		<title>By: Jamie</title>
		<link>http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/#comment-139088</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Wed, 24 Feb 2010 00:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=66966#comment-139088</guid>
		<description>@Leech,

It wasn&#039;t even Burnout.  Kotaku found out that it was new code written for MS by Criterion.  It was just made to LOOK like Burnout.</description>
		<content:encoded><![CDATA[<p>@Leech,</p>
<p>It wasn&#8217;t even Burnout.  Kotaku found out that it was new code written for MS by Criterion.  It was just made to LOOK like Burnout.</p>
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		<title>By: Jamie</title>
		<link>http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/#comment-139086</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Wed, 24 Feb 2010 00:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=66966#comment-139086</guid>
		<description>HUGE lag and not all actions replicated on screen.

Yes, Natal is the future.  Not.</description>
		<content:encoded><![CDATA[<p>HUGE lag and not all actions replicated on screen.</p>
<p>Yes, Natal is the future.  Not.</p>
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		<title>By: Razvan</title>
		<link>http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/#comment-139018</link>
		<dc:creator>Razvan</dc:creator>
		<pubDate>Tue, 23 Feb 2010 19:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=66966#comment-139018</guid>
		<description>LAG is a gamers arch enemy .</description>
		<content:encoded><![CDATA[<p>LAG is a gamers arch enemy .</p>
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		<title>By: Leech</title>
		<link>http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/#comment-139014</link>
		<dc:creator>Leech</dc:creator>
		<pubDate>Tue, 23 Feb 2010 18:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=66966#comment-139014</guid>
		<description>That&#039;s one of the things I&#039;m worried about most myself. The noticeable lag made Burnout seem almost unplayable during the demos. People kept crashing at almost every turn.</description>
		<content:encoded><![CDATA[<p>That&#8217;s one of the things I&#8217;m worried about most myself. The noticeable lag made Burnout seem almost unplayable during the demos. People kept crashing at almost every turn.</p>
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		<title>By: Barry</title>
		<link>http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/#comment-139005</link>
		<dc:creator>Barry</dc:creator>
		<pubDate>Tue, 23 Feb 2010 18:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=66966#comment-139005</guid>
		<description>Aside from the lag - Natal seems great if you&#039;ve got a nice big room to flap around in, but in my flat? With neighbours downstairs? It&#039;ll be awkward. And 2-P games are almost certainly out of the question.

Also, I like the idea of your tiniest movements resulting in spectacular actions. I&#039;d rather destroy a tank with a rocket launcher by flicking my thumb and finger, than have to act the whole damn thing out.

Full-body motion controls for the home seem oddly retrogressive. While technology has always aimed for the conservation of effort and for ease of execution, Natal - stunningly technically impressive, lag or no lag - is going in the opposite direction.</description>
		<content:encoded><![CDATA[<p>Aside from the lag &#8211; Natal seems great if you&#8217;ve got a nice big room to flap around in, but in my flat? With neighbours downstairs? It&#8217;ll be awkward. And 2-P games are almost certainly out of the question.</p>
<p>Also, I like the idea of your tiniest movements resulting in spectacular actions. I&#8217;d rather destroy a tank with a rocket launcher by flicking my thumb and finger, than have to act the whole damn thing out.</p>
<p>Full-body motion controls for the home seem oddly retrogressive. While technology has always aimed for the conservation of effort and for ease of execution, Natal &#8211; stunningly technically impressive, lag or no lag &#8211; is going in the opposite direction.</p>
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		<title>By: Razvan</title>
		<link>http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/#comment-138990</link>
		<dc:creator>Razvan</dc:creator>
		<pubDate>Tue, 23 Feb 2010 17:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=66966#comment-138990</guid>
		<description>EDIT : 

 From what I see in the video , Natal just isn&#039;t worth it  the lag is HUGEE ! IMAGINE THE LAG on a real GAME!</description>
		<content:encoded><![CDATA[<p>EDIT : </p>
<p> From what I see in the video , Natal just isn&#8217;t worth it  the lag is HUGEE ! IMAGINE THE LAG on a real GAME!</p>
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		<title>By: Razvan</title>
		<link>http://www.thatvideogameblog.com/2010/02/23/concern-rises-over-project-natal-lag-issues/#comment-138989</link>
		<dc:creator>Razvan</dc:creator>
		<pubDate>Tue, 23 Feb 2010 17:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.thatvideogameblog.com/?p=66966#comment-138989</guid>
		<description>We are not yet reaty for this kind of technology ready . Of course it will work , but not 100% the way it should ! And sometimes like the wii some actions you do with the wiimote or natal  won&#039;t work because of the lag :D</description>
		<content:encoded><![CDATA[<p>We are not yet reaty for this kind of technology ready . Of course it will work , but not 100% the way it should ! And sometimes like the wii some actions you do with the wiimote or natal  won&#8217;t work because of the lag :D</p>
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