Taking the Prince back to the timeframe of The Sands of Time trilogy was a not a decision affected by the successes or failures of 2008’s Prince of Persia, Ubisoft says. The upcoming Prince of Persia: The Forgotten Sands — set for a May release — was in fact already in development before the cel-shaded reboot launched.
Despite the game causing a lot of ruckus over its simplified controls and lack of punishment for player error, Ubisoft believes that “Prince of Persia is a brand that can have multiple environments,” Michael McIntyre, the level designer on both games, says. “It makes a lot of sense for us.”
“For me the difference in the 2008 game is that it had less player participation,” he explains. “The player didn’t decide when they wanted to be saved and when they wanted to wall run. In 2008 the experience was far more Zen. You keep playing, keep moving forward no matter what. You got in a rhythm and kept moving forward.”
“We are happy with what we achieved with that title,” McIntyre told Kotaku, “and I think games like that can still exist.”
Prince of Persia sold 2.5 million copies within a year of its release which, paired together with McIntyre’s words, gives us hope that it too may eventually get a follow-up.