Ubisoft has sent over a trifecta of developer videos (one above, others below) from Splinter Cell: Conviction‘s cooperative multiplayer modes for which Left 4 Dead, Gears of War 2 and Ubisoft’s own Ghost Recon were big inspirations, as Patrick Redding, the game’s designer, has revealed.
“That list is giant,” he told CVG when asked what titles had influence on Conviction’s development. “I think it goes without saying that right from the beginning, we took a very, very serious look at the previous Splinter Cells.”
“I think Chaos Theory was our primary kind of reference point. [With that in mind], we said: ‘Alright, what are the things that are going to be shaping the player’s expectations of this, what are the things that we want to adhere to what are the things we want to step away from and do differently?’
“But I mean, a lot of my own personal feelings about co-operative play in Conviction were strongly influenced by the campaigns in Ghost Recon, Gears of War 2 and Left 4 Dead – it’s just trying to find ways to encourage players to work together without necessarily forcing them to by making them jump through the bottle neck.”