Speaking in an interview with CVG, game designer on Splinter Cell: Conviction, Patrick Redding, called the game’s delay from late February to mid-April “the best possible scenario,” which he said has allowed the developers more time to fix issues with the AI and add different challenge levels.
“In some ways it was the best possible scenario for us because we were angling towards our original release date in February. You know, as is always the case, you develop this kind of laundry list and think: ‘Aw man if only we had an extra bit of polish time to really go after that and that and that, plus all the usual debugging, that’d be wonderful,'” Redding revealed.
“So I mean a lot of it has been fixing issues with the AI, adding different challenge levels, giving the player the right level of difficulty at first.”
The game will be released on April 13th in North America and April 16th in Europe, with no pre-release demo planned.