Codemasters has officially announced Bodycount, the new Stuart Black helmed ‘it’s not f***ing boring‘ first-person shooter intellectual property powered by their EGO tech.
Looking to “rip apart” the FPS genre with “an orgy of bullets and destruction” and “best-in-class gun play,” Bodycount‘s premise appears to be a simple one; the player is tasked with killing enemies known only as Targets on behalf of something called the Network. “Compelling narrative” is promised, but it appears the focus in this particular press release was put on the title’s potential awesomeosity factor; Bodycount allows players to “tear through destructible cover,” “execute explosive kills in a shreddable world,” has “jaw-dropping devastation” and “will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action”.
Stuart Black, the game’s creative director, himself reckons “there’s room for a refresh of the shooter experience” and this is the game to do it. “…everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”
The game’s scheduled for a Q1 2011 release on the PS3 and Xbox 360. A multiplayer component was also mentioned.