Sony’s GDC reveal of the PlayStation Move didn’t hold any surprises for Lionhead lead man Peter Molyneux; Project Natal is the bigger advancement, he says. Regardless, he wouldn’t turn down hands-on time with the device.
We’re not really surprised, are we?” he said in a recent interview. “I mean, at E3 last year we saw they were having a wand, and that’s kind of what I expected. It looks like they’ve taken a step forward but it’s not as big a step as something like Natal, I don’t think. This is purely me talking personally, but I think maybe it’s slightly more a device for the core than it is for the casual market, because I think it’s quite precise.
“As a designer it’s another one of those things I’d love to get my hands on and to play around with. As a consumer, everyone’s talking about motion control now — I mean, I’m starting to get confused. It’s kind of like the arms race, with the Wii MotionPlus and now the Sony Move and now I’m getting kind of confused.”
At the end of the day, however, “it’s all down to what us poor old designers do with this stuff,” he said, “because all these guys do is make the hardware. Whether we utilise that hardware in a real way or whether we just take shortcuts, that’s really going to be where we succeed or not.”
Speaking of which; he offered up another mystery quote about the way Natal’s been implemented in Fable III: “…expect us to use Natal to make you laugh and to surprise you and to give you this feeling of power.”
“There are some very obvious things we could do, like controlling the GUI in Natal, and it doesn’t really excite me. What I want to do is give you things which really add to the Fable world. There’s some cool stuff.”