Though it’s scheduled for release on the Xbox 360, Playstation 3 and PC, developer Splash Damage won’t be playing favorites for any specific platform when it comes to their upcoming title, Brink. CEO of Splash Damage, Paul Wedgwood, talked to IncGamers of the studio’s objective to “set out from the very beginning wanting to design the game that worked well for all three platforms.”
“We have developed a kind of internal approach which I believe is entirely platform agnostic. When we’re trying to solve a console design issue with someone like Richard Ham, because he’s the co-creator of Syphon Filter, that’s the best-selling shooter on the original PlayStation.” Wedgwood mentioned and continuing on to say that no one platform would be “superior or inferior” to another. Though that may be the case, we already know what has gained superiority and that’s Brink’s GDC trailer. The Splash Damage title is due out this fall.