Crystal Dynamics are looking at incorporating motion controls into the Tomb Raider series, with the developers even suggesting that it could feature in this summer’s Lara Croft and the Guardian of Light.
Speaking to Eurogamer at last week’s GDC 2010, brand director Karl Stewart said, “As with every studio which is on the cusp of this technology, we have it in house and we’re looking at it, and we see some really exciting things from it.”
“I’m a pretty firm believer in making the game right for the platform and the right controller,” added Daniel Neuburger, creative director. “I believe there is a Tomb Raider out there that can be done on the Wii, or with the Sony motion controller… Those are cool tools and people really do enjoy them, because you already have an intuition of how you manipulate things and what you can do. I can see a Tomb Raider being made for either that was really good.”
Stewart went on to say that Crystal Dynamics are still investigating the possibility of motion controls for Lara Croft and the Guardian of Light, the Tomb Raider franchise’s isometric, download-only new offshoot.
“Right now, we don’t know,” said Stewart. “Our goal is to get the game out of the door and make it as good as we can. Bringing in things like co-op and isometric viewpoints is something we have never done before in this franchise, so we want to get that right first.”
But with summer not far off, hadn’t they better get a move on if motion controls are to feature? “You’re right, the decision will have to be made soon. But it doesn’t have to be made right now.”
“It’s a question of never say never. If we come back in three weeks’ time and one of our tech guys is going, ‘Look at what this can do,’ and if we go, ‘Wow, this is exciting! This works!’, then great. But right now, we’re all about making this game turn out as best as it possibly can.”
Lara Croft and the Guardian of Light, with or without motion-controls, is out this summer on Xbox Live Arcade, PlayStation Network and PC for $15.