Games for Windows Live has “too many strings”

Brad Wardell, Stardock CEO, recently said that Microsoft’s Games for Windows Live does not appeal to many game makers because it has “too many strings attached.” The idea behind GFWL is solid, he says, but the implementation is flawed.

“As a developer I want accounts and achievements, and seamless multiplayer. But I don’t want to have to go through some third party to get approval for updates and whatnot.”

In the past, Wardell hasn’t tried to hide his dislike for the way Microsoft has decided to handle Games for Windows Live. In fact, he has been quite vocal, going so far as to say that if GFWL became a success with their current strategy he would quit making PC games.