Making their proprietary CryEngine work with the Xbox 360 and PlayStation 3 was not the easiest thing Crytek’s ever done. According to CEO Cevat Yerli, scaling the engine from PC to consoles was downright problematic at times.
“Crytek has been offering the CryEngine for many years now, more than 10 to be accurate. The decision to enter the console market for engines was first driven by our desire to make console games. That’s what we always wanted to do,” Yerli told GameReactor in a recent interview.
He continued, “The big challenge during the development of CryEngine 3 has been scaling the engine whilst maintaining the visual quality and performance. This is always challenging; problems occurred of course, but we’re really proud that our teams have managed to solve them as we proved in line with several engine presentations and will prove with Crysis 2.”
Crysis 2, which recently got its first official screenshots and off-screen footage, is due on PC, Xbox 360 and PlayStation 3 this holiday.