Visceral Games recognizes the fact that they could have done the demo for the first Dead Space a little different, making the experience better for gamers and, in the end, sales. Showing up over a month after the retail release, the demo pretty much missed the window for gamers on the fence to try and then, hopefully, buy. This time, with the Dead Space 2 demo, the developers have learned their lesson.
“Last time, I just heard a lot of comments like ‘The demo was way too hard,’ or ‘It kind of came out after the fact.’ We’re really putting an emphasis on making sure that we have something there so that new people can check it out,” said executive producer Steve Papoutsis. “There’s a lot of people that seem interested and we just want to give them an opportunity to check it out and get into it.”
In the end, Visceral wants to create a game that will keep the player going chapter after chapter, but Papoutsis says the demo is just as important, “…we want the demo to be the kind of event where you play it and you go ‘Holy shit, I’m going out right now, I’ve got to get this!'”