Isaac Clarke, the silent protagonist of Dead Space is no longer silent in the upcoming sequel. Why the change?
“The voice thing is really just about making the game believable,” developer Visceral Games’ executive producer Steve Papoutsis told G4 at PAX East last week. “So, the first game, there really wasn’t anybody around, there wasn’t anybody for him to talk to. And in the new game, c’mon, he’s just been through this horrific experience and there miiiiight be some people around, so it would make sense that he may actually speak. It was an evolution based around what the story required, and just the fact that it’s tough to stomach that some guy’s not going to talk for another however many hours Dead Space 2 is.”
Visceral isn’t revealing the character’s voice yet but believes it may assist in taking the terror “to new levels,” which producer Rich Briggs says they’re attempting to do.
“Isaac is going to have some reaction to this. He’s going to see a lot of very terrible things, even worse in Dead Space 2, and we’ve gotta make him feel like a believable character. If you saw somebody rip their heart [out] in front of you, you probably wouldn’t just keep walking.”