Zelda team ‘pressured’ by Monster Hunter Tri graphics

According to Nintendo president Satoru Iwata, Capcom’s Monster Hunter Tri has set a graphics standard on the Wii that even Nintendo’s own developers have a hard time reaching.

“I can tell Nintendo’s staff has really been galvanized by you. I can tell they feel like you did what they hadn’t yet,” Iwata told Tri game director Kaname Fujioka and producer Ryozo Tsujimoto in the company’s latest Iwata Asks feature. “Looking at the graphics objectively, I feel like the game’s visuals are one of the representative examples of what can ultimately be done with Wii.”

“I think it has placed the Zelda team under a considerable amount of pressure,” he told the men.

Just what kind of a visual quality level Nintendo has managed reach will be known in a few months’ time; according to Iwata himself, the new Zelda game will be shown at E3 in June, possibly in playable form.