Molyneux: ‘Natal’s uniqueness challenging’

Lionhead boss Peter Molyneux finds the things that make Project Natal unique challenging.

Speaking in a video chat with Inside Xbox UK, the designer explains: “For me, Natal is challenging because it’s so different. It’s very, very different to any input other mechanism the world has even seen before because there isn’t any buttons and that’s both its strength and its big challenge. So when you’ve got a game like Fable, there is an enormous number of things we can do with Natal.”

Natal’s implementation in Fable III, he further explains, has a reason behind it; the motion controls are not going to be there as a sideshow with little connection to the core game itself.

“..I wanted for you to feel like you were part of the world,” he says. “I didn’t want you to go off and play some mini-game totally outside the world of Fable. I wanted you to feel like Natal was integrated into the world, if you like. It enhances the world, if you like. It’s going to be integrated in so it has a purpose, and it gives you something, and there’s a reason to do it.”

Lionhead currently has at least two Natal-enabled products in the shop; Fable III and the “dramaticMilo project.

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