Natal is about “living room experiences,” ditching buttons

Microsoft wants to make it clear than Project Natal is capable of being much more than just a gaming peripheral. As seen in the introductory E3 trailer it was announced with, the motion device is also about introducing new “living room experiences” and, to the joy of thumbs everywhere, replacing those pesky buttons.

Xbox 360 general manager Marc Whitten explains: “If you counted the number of buttons in your living room, it would send a chill down your spine. A lot of people can play games amazingly well, but others feel locked out if games involve a bunch of triggers and buttons.”

“But Natal isn’t just about gaming,” he added. “It’s about all living room experiences. Imagine a sporting event. Natal could know which team you’re for because it sees your jersey, or knows you thought a bad call was made when you yell ‘boo.’

“It learns about you and gets smarter to create a more tailored entertainment experience.”

Clear?

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