StarCraft II ‘not trying to innovate’

Don’t fix what isn’t broken, that’s what we always say and it’s apparently the same mantra that StarCraft II designer Dustin Browder has adopted. The now 12-year-old StarCraft is one of the most beloved RTS games in history, so why tamper around with what works? Browder seems to agree: “We’re not trying to be innovative, we’re not trying to change for change’s sake,” he said in a recent interview.

But that’s not to say that there is zero innovation in the entire game. As Browder explains that some new things can be found in the single-player campaign, “For the guys who say, ‘I just need something new,’ we’ve created a whole solo play experience which we feel really scratches that itch.”

He continued: “It’s a brand-new experience. … We have a very high-quality version of a non-linear experience in an RTS game, and we think that’s an area where players who are bored of [traditional] RTS will have a lot of fun.”

So for the multiplayer gurus out there, it appears that your experience will remain pure and true to the original while those interested in campaigns will have something fresh and new to look forward to. Sounds like a win-win situation to us.