Conduit 2 > The Conduit

High Voltage Software’s Eric Nofsinger has taken to the Sega blogs to point out some of the things that will make Conduit 2 a better game than its predecessor.

According to the chief creative officer, the first game was held back by the burden of having to build an engine and a new intellectual property simultaneously. “It really was a lot for the team to handle at one time,” he explains in his community address.

“At various points throughout the development of C1 we would discover something new about the technology, build a new graphics feature, and then have to make hard decisions as to whether or not we had time to rework existing art content to take better advantage of the latest features.”

With the second game however such decisions were gone, and improvements can be expected in pretty much everything; better art, more variety, better tech.

“This time, when approaching art direction for Conduit 2 we’ve made sure never to build anything into our game that we ourselves aren’t completely excited about making.  And unlike the first game (which had limited concept art), practically every location in Conduit 2 was conceptualized, and then those designs have been scrutinized and reworked, until we truly believe that we are choosing the most inspired locations for our game.”

Nofsinger also cites a better lighting system that allows characters to look more realistic, as well as texture streaming improvements.

“We’re doing whatever it takes to make Conduit 2 the very best that it can be because we love the game and our audience.  There’s a lot more that we still want to accomplish with this game before it ships, and fortunately we still have time to execute on our initial goal to build a game that fully realizes our vision of the Conduit world.”

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