Much like Unreal Engine 3 has done this generation, Epic Games expects Unreal Engine 4 to dominate the engine licensing landscape once the next generation rolls around. In fact, “Are you kidding? More and better dominance!” is how CEO Mike Capps puts it.
Speaking in Edge, the doctor explained: “Unreal Engine 3’s done remarkably well this generation, and I think that was a mix of us making an educated guess about where the tech was going to be on consoles, and the shift to console happening at the same time. So we had a DX9 engine just when everyone had been crunching madly on their last Xbox or PS2 game, and they look up and go: ‘Oh, jeez, it’s actually a big leap’. They needed us, which was perfect. And of course RenderWare dropped out of the equation, so thanks very much to EA.”
The next generation is “really murky” though, and the uncertainty makes the company “a little nervous”.
“But if you look at what’s happening in the PC market – Larrabee and all that – it’s really taking off, and I think the jump to next generation’s going to be another really big one, which is great for tech guys. Most likely, you’re not going to want to make that massive investment yourself, you’re going to look to come to a company like Epic.”
As for possible competition from CryEngine 3 and Crysis 2 developer Crytek, “..it’s difficult for us to know what their position is. They’ve positioned themselves strongly as the ‘we’re gonna be on console, push one button and it’s great on all three platforms’ engine,” but Capps isn’t sure how to compete against a company that is yet to actually release a console game.
“It surprises me that people take them seriously as a crossplatform engine company. We don’t know how to compete against a company that hasn’t shipped yet. It’s all potential, so we’ll see.”