A Shaun White Skateboarding overload of details, screens, art, trailer

When professional snowboarder/skateboarder/Olympic gold medalist Shaun White let news about his new skateboarding game slip while on live radio, we were all caught off guard. Ubisoft announced shortly after that the game was indeed in the works but was short on details. Today, that changes.

Shaun White Skateboarding places players in a dull, lifelessly gray city — a’la The Saboteur — that stretches over huge districts and encourages them to restore color and vibrancy by skating the territory and completing challenges. Along the way, they’ll be able to twist handrails, empty fountains, and morph streets and bridges all in the search for the perfect line. With over 80 tricks hand picked by Shaun White to choose from, the more creative the player, the more points, gear, and new skating opportunities will be unlocked.

“When we started making the game, we knew we wanted to give players a sense of how skaters see the world – everything is an opportunity,” said Nick Harper, Creative Director. “What looks like a handrail to us is really a grind. A park bench is a place to trick, an alley is a quarter pipe, etc. We’ve taken that idea and expanded it. We wanted to put our own twist on the genre and craft the type of game that allows players to be creative and still have a lot of fun.”

Shaun White Skateboarding is set to hit the PC, PlayStation 3, Xbox 360, and Nintendo Wii – with Wii specific details being detailed at this year’s E3 – this fall. Until then, check out the rather cool announcement video above, and screens/art in the gallery.

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