Metal Gear Solid: Rising doesn’t ditch stealth

Looking at the action-packed trailer for the upcoming Metal Gear Solid: Rising, you’d think that the title completely casts aside the fundamental backbone of the series – stealth.

But fear not, Metal Gear fans! Rising’s producer Shigenobu Matsuyama and director Mineshi Kimura have gone on the record to state that stealth will still play an important part in the series’ new instalment. In fact, Raiden’s cybernetic speed helps him be far more aggressively stealthy than we saw in Metal Gear Solid 2.

Speaking at the Konami press conference yesterday, the pair revealed that Kojima Productions sought to take the series in a new direction this time around. It’s not only the introduction of the “Zan-Datsu” (“cut at will”) samurai combat revamping the game’s formula; Matsuyama noted that stealth players will also notice a much speedier experience to past MGS games.

Plot-wise, the game will fall between Metal Gear Solid 2 and 4, and will aim to bridge the gap in Raiden’s story. The game will show how and why Raiden changed from the human espionage operative in MGS2 to the robotic ninja-samurai seen in MGS4.

Release dates and details on whether the game supports Kinect/Move are yet to be confirmed, but it is certainly very cool to see the Rising finally taking form.