All too often the phrase “plot hole” is thrown around, often times with sound reasoning. This is exactly what Ubisoft and Assassin’s Creed Brotherhood associate producer Jean-Francois Boivin would like to avoid.
During a recent interview, the topic of drop-in co-op was brought up; the ability to move into another player’s game, affect the world, help or hinder quests and interact in manners similar to that of Fable II or Crackdown would definitely be an interesting mechanic. The rub, though, would arise when you try transplanting this concept to the overall story arc of the game. The associate producer’s response pretty much summed up the situation.
“You have to come back to the universe of Assassin’s Creed and what Assassin’s Creed is, because Assassin’s Creed is the story of Desmond Miles and a machine called the Animus in which he relives his ancestors’ genetic memories. So to justify something like co-op, you would have to have in our universe with Desmond, the assassin and the Templars… you’d have to find subjects that had ancestors in the same time period, as for example in this case Ezio, in the same area and have a separate Animus.”
So, in a nutshell, there’s no proliferation of nameless heroes or agents to pull from other universes. Everything’s got to mesh. The gaping hole in this logic is a sound argument against such a mechanic. That fits nicely in the bad things category, because it would be an interesting addition to the gameplay and could open up new story angles, but most likely at the cost of chipping away the overall arc.