Next to having a single, voiced leading character — Hawke — Dragon Age II is ripping out a number of other pages from Mass Effect‘s playbook.
According to information pulled from the latest issue of GameInformer, the first feature to make the jump is the sci-fi RPG’s conversation wheel. Instead of a paraphrased response however, Dragon Age II allows players to choose a desired tone or emotion as means of carrying on the conversation: aggressive, sarcastic, anger, flirting etc.
The ability to shape the game world with the choices made in the first game is also present; the long-rumored savegame carry-over is happening.
And, as already covered in the initial announcement, the game’s combat has been overhauled. But that of the console versions’ only. The PC version will still ship with its “strategic” system instead of the consoles’ new ‘dynamic mechanics’.
“Rather than try to mimic the PC experience on consoles”, the GI issue reads, “Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360.”