Joe Danger developer rubs it in publishers’ faces

The 2010 Develop Conference is underway in Brighton and Hello Games has wasted no time in getting their “we told you so’s” in.

Sean Murray, a programmer on Joe Danger, revealed to the audience that the stunt-cycle game — which had such a rough time finding a publisher in the beginning — sold 50,000 copies in its first week on the PlayStation Store.

While keeping things classy and not naming names, Murray ran through a list of reasons given by several publishers for not getting on board with Joe Danger in the beginning. The whole list follows below. Our favorite? ”Collecting giant coins feels unrealistic to me.”

“Name me one popular game with motorbikes?”

”Collecting giant coins feels unrealistic to me”

”I can see this working as a Facebook app”

”We want games that are less about fun right now”

”We love the theme, but with a different game”

”We believe the iPhone will be largely unsupported”

”Can Joe be a monkey? We like Monkeys”

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