When first looking at Platinum Games’ upcoming shooter, Vanquish, the phrase “open-world game” isn’t exactly the first to pop into your head. However, according to a recent blog post by game designer Shinji Mikami, at one point, it was.
“Vanquish was originally an open battlefield type of game, where the goal was to move around crushing enemy positions,” said Mikami. “However, once we got started with development, we quickly made the decision to change to a more linear structure.”
From there, Mikami and the rest of the team adopted the goal of making the game “as visually dense as possible”. Looking at recent footage, I’d say it’s well on its way.
Mikami also goes on to mention that the enemy units in the game were white, but eventually went with red for the sake of having the units easier to spot.
“When you think about it from a realism standpoint, camouflage exists to make things difficult to see, so in that way things make sense,” said Mikami, “but from a game standpoint, it was not the best idea.”
Expect to see the now linear and differently shaded Vanquish in stores on October 19th for the US and October 22nd for Europe.