You can never have too many zombies to slaughter? Turns out you can; while Capcom’s upcoming Blue Castle-developed Dead Rising 2 lacks a technological limitation to the amount of undead that can occupy any given area, there is a point where fun gets chewed up along with everything else.
Co-producer Shin Ohara explains: “Last year at Captivate we did a demo. We had a strip — It was probably like 10 meters wide and 200 meters long. We filled it with about 7,000 zombies. After about 3,000, you can’t really tell the difference because it fills up the screen anyway. Over 3,000, it ruins the experience. It’s not a game anymore.”
There’s a balance to be achieved in making sure the game challenges yet doesn’t annoy the player, Ohara further explains, and the secret to that lies having just the right amount of flesh eaters lingering around: “We want people to use a lot of weapons, and they need to be able to move around to use it against zombies. Traversing the space shouldn’t be a pain, but it needs to be a challenge as well. We didn’t want to fill a room out of zombies where you had to wiggle your way out.”
“Rather, you can jump over them, kick them, or go around them. There are many ways that you can deal with the zombies.”
So should you happen on an area that holds a mere 1000 zombies or less, rest easy, it’s by design: “We have just enough so that people have fun with the zombies and the gameplay is rewarding.”
The game’s out on PC, Xbox 360 and PlayStation 3 in late September / early October, with Xbox-exclusive prequel story Case Zero hitting Xbox Live on August 31.