Naughty Dog careful to not use 3D for 3D’s sake

In today’s movie industry, it seems everyone wants to make a 3D film. Ever since Avatar became a huge success, 3D movies have been popping up everywhere. The problem is, some of these movies were never shot with 3D cameras. They were cheaply converted to 3D during the editing process just so the film could be considered a 3D film. Customers who saw these movies ended up paying more money for a lazy effort.

Unfortunately, this problem could be coming to the videogame industry fairly soon. The good news is that there are some developers who want to use 3D technology to enhance the entertainment value of their work; not just the marketing value. Uncharted creator Naughty Dog claims to be one of those developers.

According to community strategist Arne Meyer, “What we may do with this technology depends on how it fits into the story we want to do. So we haven’t made any decisions at this time. Generally speaking, it is an exciting technology to see come to fruition in the home, as it opens a variety of ways developers can innovate with their narrative and with their game.”

It sounds like Naughty Dog is taking the right approach to 3D in videogames. No developer should jump head first into 3D just because it’s the cool, new thing to do. Albeit mild, Meyer’s respond to 3D technology is appropriate for a developer that isn’t sure how 3D factors into future projects.

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