Despite prior claims to have “maxed out” the PlayStation 3’s graphical capabilities in the eye-poppingly picturesque Uncharted 2: Among Thieves, Naughty Dog thinks they can still squeeze some more performance out of the hardware.
“It’s very clear to us that there are still more ways we can optimize our engine and introduce new technology innovations,” said Naughty Dog’s Community Strategist Arne Meyer in an interview with PlayStation University. “There are still engine-related projects that some of our programmers didn’t get around to working on or implementing [on Uncharted 2]. There’s definitely a good number of ways left for us to make really cool things happen on the engine level.”
Just to refresh your collective memories, the first Uncharted utilized an estimated 30% of the PlayStation 3’s processing power, a figure that skyrocketed to 90% for Uncharted 2 thanks to Naughty Dog’s revamped version of their original game engine. Uncharted 2 managed to fill all 25 GB of its substantially-sized Blu-ray disc with the most stunning graphics ever showcased on the system. I still get goosebumps remembering that moment when Nate’s race across Nepal’s terrace rooftops is suddenly halted by the stunning panoramic view of the city, from the sun-dappled domes of the temples all the way to the snow-capped peaks of the Himalayas.
Imagining the sights and sounds that Naughty Dog can create for Uncharted 3 with that extra 10% has my heart beating faster than the thought of Nolan North in a diamond studded speedo.