Those still obsessed with Donkey Kong may have noticed something peculiar in Bethesda’s Fallout and Elder Scrolls titles over the last few years…where are the ladders?!
IGN reports that during a panel at QuakeCON, Bethesda’s Game Director Todd Howard confessed that one gameplay feature that continues to get the axe is including ladders for moving to higher ground.
“Play our game, find a ladder that you can use. We don’t have them,” Howard said. The reason: adding ladders to environments caused problems for the engine and character AI.
It also seems to be a matter of development pride. “One day we tried to figure out why we wanted ladders so bad because we don’t really need them. It just felt like we’re game development pussies because we can’t do ladders.”