Homefront wants to make your heart beat and your pulse pound when it comes to the single-player campaign, and it’s coming along pretty well judging by the game’s Gamescom showing. However, this is all coming from a developer -– Kaos Studios -– that has its roots placed in large scale multiplayer shooters such as Battlefield 2 and most recently Frontlines: Fuel of War, which did feature a single-player mode. We were eager to find out what the developer had learned from their previous effort and how it would benefit Homefront, so we asked Frank De Lise, the executive producer on the PC version of the game (handled by Digital Extremes) just that.
“Frontlines was all about a kind of sandbox experience; wide open multiplayer battles,” he said. “It was also about was proving that a console could have a PC experience. We came from Battlefield 2 and Desert Combat; large scale multiplayer wars where there were 30 plus people. Then you went to the Xbox and most games were 16 or 24 players, there was never like a 60 player multiplayer, so Frontlines was a lot about getting that technology onto the console. We spent a lot of time at Microsoft working on XL speed technology so we could have large scale battles. So we learned a lot about getting that experience over to Homefront.”
That covers multiplayer, which will undoubtedly be a big part of Homefront, but what about the single-player experience? “On the single player side of Frontlines we really wanted to make it more of a sandbox type experience, and it was fun for a different type of player who wanted to roam around and do what they want. In this game we really wanted to tell a story, so we could do both; it’s linear but there are pockets of a sandbox experience where it’s more open. So this game allows us to really fine tune those kind of moments and use the drama engine technology to bring the action to you as you’re playing through these scenarios.”
De Lise laid it down with his final point: “So yeah we really learned a lot on Frontlines, but the thing here is now we’ve got the single-player team and the fiction behind it, now we can create a really good game from Kaos.”