The cited technical concerns behind the delay of Final Fantasy XIV‘s PlayStation 3 version have turned out to be memory-related. In the words of producer Hiromichi Tanaka, “The main reason was the memory.”
The PS3 delay was announced in late June as the PC version got dated for a September release.
“On the PC, they have enormous memory. For PS3, there’s a restriction,” Tanaka explained while talking through a translator at Gamescom last week. “They are adjusting the memory size and customising it; it took longer then we were expecting. But we’re really working hard to bring it out as soon as possible.”
The PS3 version is currently scheduled for an early March 2011 release.