Cryptic: Neverwinter business model yet to be determined

Cryptic’s freshly-announced Neverwinter may be a product that differs from the company’s past offerings — that’s Champions Online and Star Trek Online-like titles then — but the pricing model could just take a page out of an MMO’s playbook.

While the studio’s plans remain unannounced, COO Jack Emmert tells Gamasutra the 5-player co-op RPG won’t be thrown on the market with a single price point; when asked if they’re going to “slap a price on the box and forget about it,” he replied with a simple “no.”

While not an MMO, Neverwinter is envisioned as “an online product that will continue to grow over time,” Emmert also says, but “whether it’s subscription fee, whether it’s free-to-play, whether it’s microtransactions, whether it’s pay-by-the-minute [laughs], whether it’s some sort of Ponzi scheme that I haven’t figured out, I don’t know.”