Crytek, creators of the benchmark busting Crysis and its upcoming sequel, believe current generation console technology is maxed out.
Speaking on a panel concerning the future of games, Crytek CEO Cevat Yerli expounded upon his thoughts on console technology, and of course touted Crysis 2 as a title that will set a new, higher benchmark for graphical fidelity in games.
“I think that there is not much more possible on the 360 and PS3 at this stage,” he said. “We’re already using a lot of squeezing tricks and smoke and mirrors to get the maximum we can out of the hardware. We’re pushing the boundaries already. With CryEngine 3 I think going forward we’re going to require a new generation of console hardware.”
Oh, but it doesn’t stop there.
“With the next generation the convergence of GPUs and CPUs will mean you have greater-looking worlds,” Yerli continued, “but also better-simulated worlds. I think we need better animation technology, too – so, mo-cap but also physics-based animation technologies. We need better simulation of intelligent foot-stepping, anti foot-sliding; just balancing the characters better, and having them react believably.”
I agree with his points. High definition games today look wonderful, but they are far from excellent. There’s certainly loads more developers can do to up the authenticity ante in a number of departments. Facial expressions come to mind first and foremost in my opinion. What would you like to see improved upon in games?