Mass Effect franchise executive producer Casey Hudson has revealed a few numbers of note about their RPG sequel Mass Effect 2; the developer — like many others — collects data anonymously to observe player behavior, and a few interesting things they show indeed.
Over 50% of players took advantage of one of the game’s more talked about features and imported their save from the first Mass Effect game. “That to me is quite high,” Hudson says. However, only roughly half of those who start the adventure ever get around to finishing it.
There are those of course who pick up the slack and finish is more than once. Or, in some rare cases, a few dozen times; two PC and four Xbox 360 players love the sci-fi RPG enough to have completed it a whopping 28 and 23 times, respectively. That’s a lot.
The stats between the two platforms are generally similar, but not always: “One difference was the people who did certain loyalty missions on the Xbox versus the PC, which is kind of surprising. On the PC for example, people did Miranda’s loyalty mission quite a bit, which is where she is trying to connect with her sister and it’s more of a touchy-feely plot. Not a lot of Xbox 360 players did that one. But the Xbox 360 players did do Grunt’s mission a lot more than PC players.”
Other stats include:
- 80% made use of the face customization system
- 15% of the conversations were skipped
- 80% played as male Shepard
- average completion time is 33 hours
- the most popular class is Soldier, which is picked more than all others combined
All these numbers, Hudson says, keeps BioWare from guessing what players are doing. “We can actually learn about what they like and what they don’t like and just try to focus on building the good stuff.”