Given that the Frankfurt-based Crytek’s last few releases haven’t sold as well as the AAA developer would have hoped, it’s a bit of an enigma as to how they’ve been getting the funds to maintain a constant stream of CryEngine updates as well as develop a even more ambitious sequel to Crysis. The answer is lots of creepily secretive partners, it turns out.
In a recent interview with Gamasutra, Crytek CEO Cevat Yerli explained the source of his company’s support: “Part of it is that we have a very good secretive engine business. We have some other contracts going on as well for some other non-game industries. From that perspective, it’s been a good, privileged position to be able to do that and also work on our own IPs.”
He also mentioned partners with big names in gaming, adding: “Working with a partner like EA also brings in funds. Our most recent game is signed up with Microsoft as well, which helps us bring in finances to develop technology and awesome games.”
Yerli’s company deals with everyone from “gas and oil companies, General Electric, all the way to SOCOM.” They even have a subsidiary studio (the name of which Yerli refuses to disclose) that deals only with the licensing of CryEngine 3 for serious use. It seems the company has found out what the military-industrial complex has known for decades: the government will give you lots of money for military products.
Now, I’m no private investigator, but I can use the Google, so I’m willing to speculate that this unnamed company is actually Orlando-based RealTime Immersive. They’re a recently-founded company whose mission statement is to “support CryENGINE licensees in the serious game and simulation market space,” which would be a bit strange for a company not affiliated with Crytek to specialize in. But again…just speculation.