Those going into November’s Need for Speed: Hot Pursuit looking for a plot, don’t. You won’t find one. Unlike Carbon, Undercover etc., the Criterion-developed NFS does away with single-player narrative.
Senior producer Matt Webster explains: “We didn’t really think it was necessary to include a story. If you’re a cop, the aim is to go up the ranks, while a racer’s aim is to get to the highest rank they can.” All about the driving, then.
Those who don’t fancy the game’s online social aspects should still have plenty to do though. The Career mode is playable from both the racer’s and cop’s perspectives, and will offer Time Trial, Race, Hot Pursuit, Rapid Response, and Interceptor gamemodes. “So yeah, there is a chunk of gameplay for the solo player,” Webster says.
The game’s out in North America on November 16th, Europe on the 19th.