Uncharted animation techniques “not true to the performance of an actor,” say Ninja Theory

Ninja Theory co-founder Tameem Antoniades is “amazed” at the quality of Uncharted 2‘s animation, considering that Naughty Dog employ what he believes to be inefficient techniques.

Speaking during BAFTA presentation on the creation of Enslaved: Odyssey to the West last night, Antoniades said, “In Uncharted 2, [Naughty Dog] captured voice in a booth, then did motion capture to the voices.”

“After that, they hand-animated the faces to match that. So you have three different people working on a single performance, which I don’t think is the right way to do it if you want to create a believable character.”

“I’m actually amazed at how good their scenes are, considering they’ve done it that way. I don’t think that it’s true to the performance of an actor.”

Initially unhappy with the way the story was reported by SPOnG, Antoniades clarified his thoughts by saying, “I am a huge fan of Naughty dog in all aspects of development. I see them as the setting the gold standard in action adventure game in all areas including animation.

“However, I am a firm believer in performance capture (capturing face, body and voice simultaneously for multiple actors). It is a technique we pioneered in games with Heavenly Sword working alongside Weta Digital and gives, in my opinion, the most honest representation of human drama.”